Stardew Valley How Tocheck How Many More Days Until Baby in Code File

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Warning: Spoilers

This folio or section contains unmarked spoilers from update i.five of Stardew Valley. Mobile players may want to avert or be cautious toward reading this article.

You tin have children merely if you are married and have upgraded the Farmhouse for the 2d time which adds a nursery and an extra room. After you go to bed for the nighttime, your spouse might ask (1/20 take a chance) if you desire to have/prefer a child. You can respond "yes" or "not now." Aforementioned-gender couples will adopt children, and reverse-gender couples will have biological children. If you remove the crib via a business firm renovation, you cannot have new children (whether adoptive or biological) unless the crib is replaced.

Yous tin can but have two children, one male and one female. The gender of the first kid is random, and the gender of the second child is the opposite of the first child. Children never grow upwardly past the Toddler stage (Stage 4). You volition take the option to learn a second child only subsequently the first kid has grown to the Toddler stage.

Your spouse will too take your children when they're at to the lowest degree in the toddler stage to events such as the Stardew Valley Fair where they tin exist found walking around your spouse. At that place is also a glitch causing them to appear on the aforementioned tile and overlap.

Biological children

If you maintain a x-middle relationship with your spouse, already take the plant nursery, take not removed the crib, and have been married for at to the lowest degree seven days, at that place is a ≈v% chance that y'all will exist asked if you want to take a kid. If you agree, the baby will be built-in later fourteen days and appear in the crib in the nursery. If yous say "not at present", there will be a ≈5% chance that your spouse volition enquire again, each night that you are married (and maintain 10 hearts).

For the first 14 days in the nursery, the baby will stay sleeping. After this, they volition begin to stand in the crib (except when sleeping) for another 14 days, but you tin can play with them. Once this stage has passed, they will be allowed out of their crib for another 28 days to clamber around in your house during the day.

Finally, the infant will enter the toddler stage for the rest of their life. They volition start sleeping in one of the beds in the plant nursery, freeing the crib for another kid (if you do not already take two children).

Adopted children

The adoption process is very like to having a kid biologically. If you maintain a 10-heart human relationship with your spouse, already accept the nursery, have not removed the crib, and take been married for at least vii days, at that place is a ≈5% chance that you will be asked if you want to adopt a child.

If you lot hold, the adoption will occur later on 14 days. While yous are waiting for your kid, your spouse will tell you that the adoption paperwork has been filed.

Your child will appear in the middle of the night, with a note proverb that the adoption agency has dropped off your new baby.

Stages

Stage 1

Interactions with the kid will always upshot in "[child'southward name] is sleeping.".

Child Stage 1.png

Phase 2

When interacting with the kid, the player will toss them into the air, which improves the human relationship level. Y'all can too toss the child while sleeping for a funny blitheness.

Child Stage 2.png

Stage 3

The child will crawl around the business firm and play with toys. Sometimes they might be buggy and get stuck in furniture. At night they volition be put back into the crib automatically and you lot cannot interact with them.

Child Stage 3.png

Stage 4

The child will dash around the business firm. You can right click on them to collaborate and increase the relationship level.

ToddlerComposite.png

Dismissing Children

Children can be dismissed late game by interacting with the Dark Shrine of Selfishness inside the Witch'southward Hut. By offering the shrine a Prismatic Shard it will allow players to turn children into doves, making them get out the farm forever. Once dismissed, children are gone for proficient and cannot exist returned. Note, however, that this will open up the possibility of your spouse asking if you want to have children once again, unless the crib has been removed. If a kid is wearing a hat when they are dismissed, the lid will bear witness up in the Lost and Constitute the side by side forenoon. Also, come across Secrets for the easter eggs that this unlocks.

Friendship

Friendship with children works similarly to friendship with not-marriageable villagers. Some specific details:

  • You may not increase friendship with a child in stage 1. Friendship stays at 0 points.
  • When the child commencement reaches phase 2, their friendship is ready to 250 points (1 eye).
  • In phase two-4, you may collaborate with the kid (eye balloon appears above their head) to increase friendship by xx points, once per day.
  • You lot may non give gifts to children.
  • Friendship with children is subject to Decay just like with normal villagers; specifically, each day you don't interact with a child, friendship decays past two points. When a child reaches 10 hearts, decay stops.
  • The Message Board Bundle and the soup tasting at the Luau, despite affecting friendship points with nearly villagers, practise not affect friendship with children.

Multiplayer

If you lot are married to a farmhand in co-op mode, the main role player will randomly be asked if they want children overnight. If the master-player says aye, the question is asked to the farmhand. Once both players say yep, a child volition exist born, post-obit the higher up rules.

Bugs

  • Children at phase 4 tin run through walls and out of the map. Reseting the 24-hour interval or sleeping will reset the children to a random area of the farmhouse.
  • Children at stage 4 tin can at whatsoever time might stay upwardly all night permanently. This does non affect any other part of the game.

Secrets

  • Hats tin be placed on children.
  • Dismissing children unlocks several related Easter eggs.

History

  • 1.0: Introduced.
  • 1.1: Dying or passing out the day earlier will no longer skip the birth issue. Added ability to dismiss children via a shrine at the Witch's Hut.
  • ane.four: Added ability to put hats on children, hole-and-corner event after dismissing children, removed bug where child would never be born/delivered if triggered the same solar day a bundle/joja reward was completed.
  • 1.5: Children now nourish festivals. "Remove Crib" house renovation introduced.

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Source: https://stardewvalleywiki.com/Children

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